new RotateRecognizer()
Rotate
Recognized when two or more pointer are moving in a circular motion.
Extends
Namespaces
Members
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abstractdefaultsObject
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Methods
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inherited canEmit(){boolean}
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can we emit?
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inherited canRecognizeWith(otherRecognizer){Boolean}
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if the recognizer can recognize simultaneous with an other recognizer
Name Type Description otherRecognizer
Recognizer -
inherited dropRecognizeWith(otherRecognizer){Recognizer}
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drop the simultaneous link. it doesnt remove the link on the other recognizer.
Name Type Description otherRecognizer
Recognizer -
inherited dropRequireFailure(otherRecognizer){Recognizer}
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drop the requireFailure link. it does not remove the link on the other recognizer.
Name Type Description otherRecognizer
Recognizer -
inherited emit(input)
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You should use
tryEmit
instead ofemit
directly to check
that all the needed recognizers has failed before emitting.Name Type Description input
Object -
inherited abstractgetTouchAction(){Array}
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return the preferred touch-action
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inherited hasRequireFailures(){boolean}
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has require failures boolean
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inherited abstractprocess(inputData){Const}
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return the state of the recognizer
the actual recognizing happens in this methodName Type Description inputData
Object -
inherited recognize(inputData)
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update the recognizer
Name Type Description inputData
Object -
inherited recognizeWith(otherRecognizer){Recognizer}
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recognize simultaneous with an other recognizer.
Name Type Description otherRecognizer
Recognizer -
inherited requireFailure(otherRecognizer){Recognizer}
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recognizer can only run when an other is failing
Name Type Description otherRecognizer
Recognizer -
inherited abstractreset()
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called when the gesture isn't allowed to recognize
like when another is being recognized or it is disabled -
inherited set(options){Recognizer}
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set options
Name Type Description options
Object -
inherited tryEmit(input)
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Check that all the require failure recognizers has failed,
if true, it emits a gesture event,
otherwise, setup the state to FAILED.Name Type Description input
Object