/**
* This recognizer is just used as a base for the simple attribute recognizers.
* @constructor
* @extends Recognizer
*/
function AttrRecognizer() {
Recognizer.apply(this, arguments);
}
inherit(AttrRecognizer, Recognizer, {
/**
* @namespace
* @memberof AttrRecognizer
*/
defaults: {
/**
* @type {Number}
* @default 1
*/
pointers: 1
},
/**
* Used to check if it the recognizer receives valid input, like input.distance > 10.
* @memberof AttrRecognizer
* @param {Object} input
* @returns {Boolean} recognized
*/
attrTest: function(input) {
var optionPointers = this.options.pointers;
return optionPointers === 0 || input.pointers.length === optionPointers;
},
/**
* Process the input and return the state for the recognizer
* @memberof AttrRecognizer
* @param {Object} input
* @returns {*} State
*/
process: function(input) {
var state = this.state;
var eventType = input.eventType;
var isRecognized = state & (STATE_BEGAN | STATE_CHANGED);
var isValid = this.attrTest(input);
// on cancel input and we've recognized before, return STATE_CANCELLED
if (isRecognized && (eventType & INPUT_CANCEL || !isValid)) {
return state | STATE_CANCELLED;
} else if (isRecognized || isValid) {
if (eventType & INPUT_END) {
return state | STATE_ENDED;
} else if (!(state & STATE_BEGAN)) {
return STATE_BEGAN;
}
return state | STATE_CHANGED;
}
return STATE_FAILED;
}
});