Source: input/touchmouse.js

/**
 * Combined touch and mouse input
 *
 * Touch has a higher priority then mouse, and while touching no mouse events are allowed.
 * This because touch devices also emit mouse events while doing a touch.
 *
 * @constructor
 * @extends Input
 */

var DEDUP_TIMEOUT = 2500;
var DEDUP_DISTANCE = 25;

function TouchMouseInput() {
    Input.apply(this, arguments);

    var handler = bindFn(this.handler, this);
    this.touch = new TouchInput(this.manager, handler);
    this.mouse = new MouseInput(this.manager, handler);

    this.primaryTouch = null;
    this.lastTouches = [];
}

inherit(TouchMouseInput, Input, {
    /**
     * handle mouse and touch events
     * @param {Hammer} manager
     * @param {String} inputEvent
     * @param {Object} inputData
     */
    handler: function TMEhandler(manager, inputEvent, inputData) {
        var isTouch = (inputData.pointerType == INPUT_TYPE_TOUCH),
            isMouse = (inputData.pointerType == INPUT_TYPE_MOUSE);

        if (isMouse && inputData.sourceCapabilities && inputData.sourceCapabilities.firesTouchEvents) {
            return;
        }

        // when we're in a touch event, record touches to  de-dupe synthetic mouse event
        if (isTouch) {
            recordTouches.call(this, inputEvent, inputData);
        } else if (isMouse && isSyntheticEvent.call(this, inputData)) {
            return;
        }

        this.callback(manager, inputEvent, inputData);
    },

    /**
     * remove the event listeners
     */
    destroy: function destroy() {
        this.touch.destroy();
        this.mouse.destroy();
    }
});

function recordTouches(eventType, eventData) {
    if (eventType & INPUT_START) {
        this.primaryTouch = eventData.changedPointers[0].identifier;
        setLastTouch.call(this, eventData);
    } else if (eventType & (INPUT_END | INPUT_CANCEL)) {
        setLastTouch.call(this, eventData);
    }
}

function setLastTouch(eventData) {
    var touch = eventData.changedPointers[0];

    if (touch.identifier === this.primaryTouch) {
        var lastTouch = {x: touch.clientX, y: touch.clientY};
        this.lastTouches.push(lastTouch);
        var lts = this.lastTouches;
        var removeLastTouch = function() {
            var i = lts.indexOf(lastTouch);
            if (i > -1) {
                lts.splice(i, 1);
            }
        };
        setTimeout(removeLastTouch, DEDUP_TIMEOUT);
    }
}

function isSyntheticEvent(eventData) {
    var x = eventData.srcEvent.clientX, y = eventData.srcEvent.clientY;
    for (var i = 0; i < this.lastTouches.length; i++) {
        var t = this.lastTouches[i];
        var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);
        if (dx <= DEDUP_DISTANCE && dy <= DEDUP_DISTANCE) {
            return true;
        }
    }
    return false;
}